Work on pickups and multiplayer

This commit is contained in:
2026-03-19 23:50:29 -04:00
parent d128501f7c
commit 9d931a3b46
42 changed files with 771 additions and 324 deletions

View File

@@ -2,17 +2,17 @@ class_name MapMarker extends Node3D
var target : Node3D
func register_target(target : Node3D) -> void:
self.target = target
func register_target(new_target : Node3D) -> void:
target = new_target
reposition()
func reposition() -> void:
var loc = target.position
position = Vector3(loc.x, position.y, loc.z)
func _process(delta: float) -> void:
func _process(_delta: float) -> void:
if target:
reposition()
func _on_hack_revealed(is_visible : bool) -> void:
visible = is_visible
func _on_hack_revealed(reveal : bool) -> void:
visible = reveal