Work on pickups and multiplayer
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@@ -25,6 +25,6 @@ func set_ammo(ammo : int) -> void:
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ammo_label.text = str(ammo)
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ammo_label.modulate = Color.DIM_GRAY if ammo == 0 else Color.WHITE
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func _on_ammo_changed(current : int, max : int) -> void:
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func _on_ammo_changed(current : int, _max_amt : int) -> void:
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set_ammo(current)
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