Work on pickups and multiplayer
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@@ -8,11 +8,11 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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func _process(_delta: float) -> void:
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pass
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func _on_health_changed(current : int, max : int) -> void:
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max_value = max
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func _on_health_changed(current : int, max_amt : int) -> void:
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max_value = max_amt
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value = current
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func _on_poison_status_changed(poisoned : bool) -> void:
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