Work on pickups and multiplayer

This commit is contained in:
2026-03-19 23:50:29 -04:00
parent d128501f7c
commit 9d931a3b46
42 changed files with 771 additions and 324 deletions

View File

@@ -17,8 +17,8 @@ func proximal_shake(distance : float) -> void:
var d = global_position.distance_squared_to(Game.player.global_position)
var d_sq = distance * distance
if d <= d_sq:
var str : float = (d_sq - d) / d_sq
var l_val : float = lerp(0.0, 1.0, str)
Input.start_joy_vibration(0, l_val,l_val,lerp(0.5, 1.0, str))
var strength : float = (d_sq - d) / d_sq
var l_val : float = lerp(0.0, 1.0, strength)
Input.start_joy_vibration(0, l_val,l_val,lerp(0.5, 1.0, strength))
Game.player.camera.add_trauma(l_val)