Work on pickups and multiplayer

This commit is contained in:
2026-03-19 23:50:29 -04:00
parent d128501f7c
commit 9d931a3b46
42 changed files with 771 additions and 324 deletions

View File

@@ -16,9 +16,9 @@ func _physics_process(delta: float) -> void:
if time_remaining <= 0:
queue_free()
func setup(owner, damage) -> void:
self.hack_owner = hack_owner
self.damage = damage
func setup(h_owner, dam) -> void:
hack_owner = h_owner
damage = dam
time_remaining = 2.0
func _on_body_entered(body: Node3D) -> void: