Work on pickups and multiplayer
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@@ -16,9 +16,9 @@ func _physics_process(delta: float) -> void:
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if time_remaining <= 0:
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queue_free()
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func setup(owner, damage) -> void:
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self.hack_owner = hack_owner
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self.damage = damage
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func setup(h_owner, dam) -> void:
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hack_owner = h_owner
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damage = dam
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time_remaining = 2.0
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func _on_body_entered(body: Node3D) -> void:
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