Work on pickups and multiplayer
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@@ -47,7 +47,7 @@ var decompiling : bool
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var failed : bool
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var difficulty : int = 1
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func _process(delta: float) -> void:
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func _process(_delta: float) -> void:
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timer_label.text = "%02f.3" % timer.time_left
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func start_decompiling() -> void:
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@@ -109,5 +109,5 @@ func succeed() -> void:
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func _on_hack_failed() -> void:
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fail()
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func _on_hack_removed(type : Hack.Type) -> void:
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func _on_hack_removed(_type : Hack.Type) -> void:
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Game.player.close_modal()
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