Work on pickups and multiplayer
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@@ -10,7 +10,7 @@ func _on_melee_range_changed(melee : bool) -> void:
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range_attack_button.visible = !melee
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melee_attack_button.visible = melee
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func _process(delta: float) -> void:
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func _process(_delta: float) -> void:
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hack_button.set_pressed_no_signal(Input.is_action_pressed("install"))
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detect_button.set_pressed_no_signal(Input.is_action_pressed("detect"))
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switch_button.set_pressed_no_signal(Input.is_action_pressed("detonate"))
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