Work on pickups and multiplayer

This commit is contained in:
2026-03-19 23:50:29 -04:00
parent d128501f7c
commit 9d931a3b46
42 changed files with 771 additions and 324 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=14 format=4 uid="uid://dewb10lmvj1yy"]
[gd_scene load_steps=15 format=4 uid="uid://dewb10lmvj1yy"]
[ext_resource type="Script" uid="uid://d3t381vws7vns" path="res://scripts/level.gd" id="1_0a1dj"]
[ext_resource type="PackedScene" uid="uid://bgocskbofewsr" path="res://templates/HUD.tscn" id="2_uckv6"]
@@ -9,10 +9,18 @@
[ext_resource type="Texture2D" uid="uid://dri0a20l6kpbj" path="res://visuals/images/icon.svg" id="7_cttrw"]
[ext_resource type="AudioStream" uid="uid://cr0n18se6jnig" path="res://audio/music/Industrial Matts Fridge Intensity 2.wav" id="9_d3ajt"]
[ext_resource type="Script" uid="uid://b5npi1ys4lnf4" path="res://scripts/multiplayer_level_setup.gd" id="9_owm7e"]
[ext_resource type="PackedScene" uid="uid://dyvov4i48mqoi" path="res://templates/datablock_pickup.tscn" id="10_owm7e"]
[sub_resource type="Environment" id="Environment_x4b8f"]
background_energy_multiplier = 0.29
background_mode = 1
ambient_light_color = Color(1, 1, 1, 1)
reflected_light_source = 1
tonemap_white = 16.0
glow_enabled = true
fog_mode = 1
fog_light_color = Color(0.21401742, 0.23577034, 0.2696176, 1)
fog_light_energy = 0.0
fog_density = 1.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d3ajt"]
resource_name = "material_0"
@@ -413,6 +421,9 @@ autoplay = true
unique_name_in_owner = true
script = ExtResource("9_owm7e")
[node name="Datablock Pickup" parent="." instance=ExtResource("10_owm7e")]
transform = Transform3D(0.99999994, 0, 0, 0, 0.9426415, -0.33380684, 0, 0.33380687, 0.94264144, 0.5, 1.790432, 0.5)
[connection signal="spawned" from="PawnSpawner" to="MultiplayerLevelSetup" method="_on_pawn_spawner_spawned"]
[connection signal="spawned" from="CameraSpawner" to="MultiplayerLevelSetup" method="_on_camera_spawner_spawned"]