Audio bus implemented and test pawn intro sound clips added. PawnBodies hooked up to PawnBaseData but not yet implemented.

This commit is contained in:
2026-03-07 03:33:59 -05:00
parent 52fe2f58d4
commit 984567cf96
28 changed files with 296 additions and 43 deletions

View File

@@ -10,8 +10,7 @@
[sub_resource type="BoxShape3D" id="BoxShape3D_dw7u0"]
size = Vector3(0.8, 1, 0.8)
[sub_resource type="BoxShape3D" id="BoxShape3D_6h4aj"]
resource_local_to_scene = true
[sub_resource type="SphereShape3D" id="SphereShape3D_oyohn"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_odo83"]
resource_local_to_scene = true
@@ -109,7 +108,7 @@ collision_mask = 6
[node name="RangeShape" type="CollisionShape3D" parent="RangeArea"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
shape = SubResource("BoxShape3D_6h4aj")
shape = SubResource("SphereShape3D_oyohn")
[node name="ActivationTimer" type="Timer" parent="."]
unique_name_in_owner = true