Audio bus implemented and test pawn intro sound clips added. PawnBodies hooked up to PawnBaseData but not yet implemented.
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@@ -10,8 +10,7 @@
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[sub_resource type="BoxShape3D" id="BoxShape3D_dw7u0"]
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size = Vector3(0.8, 1, 0.8)
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[sub_resource type="BoxShape3D" id="BoxShape3D_6h4aj"]
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resource_local_to_scene = true
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[sub_resource type="SphereShape3D" id="SphereShape3D_oyohn"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_odo83"]
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resource_local_to_scene = true
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@@ -109,7 +108,7 @@ collision_mask = 6
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[node name="RangeShape" type="CollisionShape3D" parent="RangeArea"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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shape = SubResource("BoxShape3D_6h4aj")
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shape = SubResource("SphereShape3D_oyohn")
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[node name="ActivationTimer" type="Timer" parent="."]
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unique_name_in_owner = true
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