Audio bus implemented and test pawn intro sound clips added. PawnBodies hooked up to PawnBaseData but not yet implemented.

This commit is contained in:
2026-03-07 03:33:59 -05:00
parent 52fe2f58d4
commit 984567cf96
28 changed files with 296 additions and 43 deletions

View File

@@ -485,18 +485,25 @@ theme_override_font_sizes/font_size = 40
text = "CHARACTER SELECT"
horizontal_alignment = 1
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
[node name="Music" type="AudioStreamPlayer" parent="."]
stream = ExtResource("3_bow2h")
volume_db = -5.0
autoplay = true
bus = &"Music"
[node name="SelectSound" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
stream = ExtResource("7_bqp8h")
[node name="Announcer" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
volume_db = 12.381
bus = &"Voice"
[node name="SwitchSound" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
stream = ExtResource("8_5cdo8")
bus = &"SFX"
[connection signal="spawned" from="SelectorSpawner" to="." method="_on_selector_spawner_spawned"]
[connection signal="child_entered_tree" from="Panel2/SelectorStart" to="." method="_on_selector_start_child_entered_tree"]