Trap explosions with damage and health bar depletion.
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@@ -59,6 +59,10 @@ func is_valid_trap_square(crd : Vector3i) -> bool:
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return false
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return true
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func add_vfx(vfx, crd : Vector3i) -> void:
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vfx.global_position = Vector3(crd) #+ Vector3(0.5, 0, 0.5)
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add_child(vfx)
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func activate_trap(crd : Vector3i) -> void:
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var trap = traps[crd]
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#if trap:
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