Trap explosions with damage and health bar depletion.

This commit is contained in:
2025-12-29 15:03:05 -05:00
parent e632e54cba
commit 84bf495d11
16 changed files with 149 additions and 30 deletions

View File

@@ -59,6 +59,10 @@ func is_valid_trap_square(crd : Vector3i) -> bool:
return false
return true
func add_vfx(vfx, crd : Vector3i) -> void:
vfx.global_position = Vector3(crd) #+ Vector3(0.5, 0, 0.5)
add_child(vfx)
func activate_trap(crd : Vector3i) -> void:
var trap = traps[crd]
#if trap: