Trap explosions with damage and health bar depletion.
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@@ -1,11 +1,12 @@
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class_name HUD extends Control
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@onready var trap_display : TrapDisplay = %TrapDisplay
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@onready var p1_healthbar : HealthBar = %P1HealthBar
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func _ready() -> void:
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Game.hud = self
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func register_player(player : Player) -> void:
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player.health_changed.connect(p1_healthbar._on_health_changed)
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trap_display._on_trap_list_changed(player.data.traps, player.data.active_trap)
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player.trap_cycled.connect(trap_display._on_trap_cycled)
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player.trap_quantity_changed.connect(trap_display._on_trap_quantity_changed)
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