Trap explosions with damage and health bar depletion.
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@@ -47,9 +47,8 @@ var disarming : bool
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var difficulty : int = 1
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func _process(delta: float) -> void:
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timer_label.text = "%02d.3" % timer.time_left
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timer_label.text = "%02f.3" % timer.time_left
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func start_disarming() -> void:
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disarming = true
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