Adjusted templates to use binary formats.
This commit is contained in:
@@ -30,12 +30,13 @@ const camera_offset = Vector3(0, 10, 5.25)
|
||||
|
||||
var keys : Array[int] = []
|
||||
@export var max_keys = 7
|
||||
|
||||
@export var collectable_drop_time : float = 60.0
|
||||
var hacks : Dictionary[Vector3i, Hack] = {}
|
||||
var pawns : Dictionary[int, PawnController] = {}
|
||||
var cameras : Dictionary[int, PawnCamera] = {}
|
||||
var map_markers : Dictionary[Object, MapMarker] = {}
|
||||
|
||||
|
||||
signal level_started()
|
||||
signal keys_changed()
|
||||
|
||||
|
||||
@@ -16,6 +16,7 @@ class_name PawnBody extends Node3D
|
||||
signal shooting()
|
||||
signal reloading()
|
||||
|
||||
|
||||
@rpc("call_local")
|
||||
func play_animation(anim_name : String) -> void:
|
||||
anim_player.play(anim_name)
|
||||
|
||||
@@ -713,6 +713,7 @@ func is_attacking() -> bool:
|
||||
|
||||
func is_meleeing() -> bool:
|
||||
return state == State.MELEE_ATTACKING
|
||||
|
||||
func is_shooting() -> bool:
|
||||
return state == State.RANGED_ATTACKING
|
||||
|
||||
|
||||
Reference in New Issue
Block a user