Adjusted templates to use binary formats.

This commit is contained in:
2026-04-08 10:13:47 -04:00
parent 39401ff04f
commit 5e23f9501c
12 changed files with 14 additions and 11 deletions

View File

@@ -30,12 +30,13 @@ const camera_offset = Vector3(0, 10, 5.25)
var keys : Array[int] = []
@export var max_keys = 7
@export var collectable_drop_time : float = 60.0
var hacks : Dictionary[Vector3i, Hack] = {}
var pawns : Dictionary[int, PawnController] = {}
var cameras : Dictionary[int, PawnCamera] = {}
var map_markers : Dictionary[Object, MapMarker] = {}
signal level_started()
signal keys_changed()

View File

@@ -16,6 +16,7 @@ class_name PawnBody extends Node3D
signal shooting()
signal reloading()
@rpc("call_local")
func play_animation(anim_name : String) -> void:
anim_player.play(anim_name)

View File

@@ -713,6 +713,7 @@ func is_attacking() -> bool:
func is_meleeing() -> bool:
return state == State.MELEE_ATTACKING
func is_shooting() -> bool:
return state == State.RANGED_ATTACKING