UI work, placing traps, removing traps, disarming traps, new sound fx.

This commit is contained in:
2025-12-25 17:52:30 -05:00
parent 3b6407d6e5
commit 55eb37ca74
34 changed files with 867 additions and 72 deletions

View File

@@ -1,7 +1,8 @@
[gd_scene load_steps=6 format=3 uid="uid://c8xf3qawk5c6u"]
[gd_scene load_steps=7 format=3 uid="uid://c8xf3qawk5c6u"]
[ext_resource type="Script" uid="uid://bcs7ygh6s3l35" path="res://scripts/player.gd" id="1_a5wj7"]
[ext_resource type="Script" uid="uid://6w608y2grdqb" path="res://scripts/player_data.gd" id="2_sfa2f"]
[ext_resource type="AudioStream" uid="uid://cjrlb4qiy23sj" path="res://audio/sounds/impact_deep_thud_bounce_09.wav" id="3_sfa2f"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y646j"]
albedo_color = Color(0.08468992, 0.08468992, 0.08468992, 1)
@@ -38,3 +39,9 @@ shape = SubResource("CapsuleShape3D_a5wj7")
[node name="Data" type="Node" parent="."]
script = ExtResource("2_sfa2f")
[node name="TrapSound" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource("3_sfa2f")
[node name="AudioListener3D" type="AudioListener3D" parent="."]
current = true