UI work, placing traps, removing traps, disarming traps, new sound fx.
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=6 format=3 uid="uid://c8xf3qawk5c6u"]
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[gd_scene load_steps=7 format=3 uid="uid://c8xf3qawk5c6u"]
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[ext_resource type="Script" uid="uid://bcs7ygh6s3l35" path="res://scripts/player.gd" id="1_a5wj7"]
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[ext_resource type="Script" uid="uid://6w608y2grdqb" path="res://scripts/player_data.gd" id="2_sfa2f"]
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[ext_resource type="AudioStream" uid="uid://cjrlb4qiy23sj" path="res://audio/sounds/impact_deep_thud_bounce_09.wav" id="3_sfa2f"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y646j"]
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albedo_color = Color(0.08468992, 0.08468992, 0.08468992, 1)
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@@ -38,3 +39,9 @@ shape = SubResource("CapsuleShape3D_a5wj7")
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[node name="Data" type="Node" parent="."]
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script = ExtResource("2_sfa2f")
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[node name="TrapSound" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource("3_sfa2f")
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[node name="AudioListener3D" type="AudioListener3D" parent="."]
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current = true
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