UI work, placing traps, removing traps, disarming traps, new sound fx.
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11
templates/disarm_icon.tscn
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11
templates/disarm_icon.tscn
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[gd_scene load_steps=3 format=3 uid="uid://c5ienwpgidanx"]
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[ext_resource type="Texture2D" uid="uid://bxs0jj4y4clvv" path="res://visuals/images/icons/detect button.png" id="1_tmc0a"]
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[ext_resource type="Texture2D" uid="uid://bxxm3c2lpmr4f" path="res://visuals/images/icons/lit detect button.png" id="2_75gk1"]
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[node name="DisarmIcon" type="TextureButton"]
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custom_minimum_size = Vector2(32, 32)
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texture_normal = ExtResource("1_tmc0a")
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texture_pressed = ExtResource("2_75gk1")
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ignore_texture_size = true
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stretch_mode = 0
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