UI work, placing traps, removing traps, disarming traps, new sound fx.

This commit is contained in:
2025-12-25 17:52:30 -05:00
parent 3b6407d6e5
commit 55eb37ca74
34 changed files with 867 additions and 72 deletions

View File

@@ -1,11 +1,11 @@
class_name PlayerData extends Node
class TrapData:
var type : Game.TrapType
var type : Trap.Type
var quantity : int
var max : int
func _init(type : Game.TrapType, quantity : int, max : int) -> void:
func _init(type : Trap.Type, quantity : int, max : int) -> void:
self.type = type
self.quantity = quantity
self.max = max