UI work, placing traps, removing traps, disarming traps, new sound fx.
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@@ -1,11 +1,11 @@
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class_name PlayerData extends Node
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class TrapData:
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var type : Game.TrapType
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var type : Trap.Type
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var quantity : int
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var max : int
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func _init(type : Game.TrapType, quantity : int, max : int) -> void:
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func _init(type : Trap.Type, quantity : int, max : int) -> void:
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self.type = type
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self.quantity = quantity
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self.max = max
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