Implemented new icons (sizing not correct) , renamed trap types, and created colored pawns)

This commit is contained in:
2026-03-04 18:14:17 -05:00
parent 1ae69f8552
commit 52fe2f58d4
18 changed files with 120259 additions and 20011 deletions

View File

@@ -148,7 +148,7 @@ func _physics_process(delta: float) -> void:
velocity = speed * dir
if is_poisoned():
velocity *= 0.5
if detecting:
if is_crouching():
velocity *= .33
velocity.y = y
if !detecting:
@@ -560,7 +560,7 @@ func _on_hack_activated(type : Hack.Type) -> void:
func detonate() -> void:
var switch_list = []
for hack : Hack in Game.level.hacks.values():
if hack.type == Hack.Type.SWITCH and hack.hack_owner == id:
if hack.type == Hack.Type.TRIGGER and hack.hack_owner == id:
switch_list.append(hack)
detonate_sound.play()