Implemented new icons (sizing not correct) , renamed trap types, and created colored pawns)

This commit is contained in:
2026-03-04 18:14:17 -05:00
parent 1ae69f8552
commit 52fe2f58d4
18 changed files with 120259 additions and 20011 deletions

View File

@@ -1,12 +1,12 @@
class_name HackIcon extends Control
const hack_icons : Dictionary = {
Hack.Type.BOMB : preload("res://visuals/images/icons/bomb.png"),
Hack.Type.GAS : preload("res://visuals/images/icons/gas.png"),
Hack.Type.PITFALL : preload("res://visuals/images/icons/pitfall.png"),
Hack.Type.FORCE_PANEL : preload("res://visuals/images/icons/force_panel.png"),
Hack.Type.SWITCH : preload("res://visuals/images/icons/switch.png"),
Hack.Type.MINE : preload("res://visuals/images/icons/mine.png"),
Hack.Type.DESTROY : preload("res://external/destroy-icon.png"),
Hack.Type.INFECT : preload("res://external/infect-icon.png"),
Hack.Type.CONTAIN : preload("res://external/contain-icon.png"),
Hack.Type.REDIRECT : preload("res://external/redirect-icon.png"),
Hack.Type.TRIGGER : preload("res://external/trigger-icon.png"),
Hack.Type.PURGE : preload("res://external/purge-icon.png"),
}
@onready var icon_image : TextureRect = %Icon