Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner.
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29
visuals/shaders/lowres-text.gdshader
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29
visuals/shaders/lowres-text.gdshader
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shader_type canvas_item;
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uniform float tracks : hint_range(1, 200, 1) = 1;
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uniform float vshift = 0;
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uniform float max_offset = 1;
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float random (vec2 uv) {
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return fract(sin(dot(uv.xy,
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vec2(12.9898,78.233))) * 43758.5453123);
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}
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void vertex() {
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}
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void fragment() {
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// Called for every pixel the material is visible on.
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vec2 uv = floor(UV * tracks);
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vec2 rv = vec2(0.0, round(UV.y * 4.0) / 4.0 * 2.0);
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rv.y += TIME;
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float r = random(rv);
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float r2 = random(-rv);
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float brightness = .5 + .5 * r * mod(uv.y, 2.0) / 2.0;
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COLOR.rgb = COLOR.rgb * brightness;
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}
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//void light() {
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// // Called for every pixel for every light affecting the CanvasItem.
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// // Uncomment to replace the default light processing function with this one.
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//}
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