Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner.
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40
templates/singleplayer_pc.tscn
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40
templates/singleplayer_pc.tscn
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[gd_scene load_steps=6 format=3 uid="uid://c8xf3qawk5c6u"]
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[ext_resource type="Script" uid="uid://bcs7ygh6s3l35" path="res://scripts/player.gd" id="1_a5wj7"]
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[ext_resource type="Script" uid="uid://6w608y2grdqb" path="res://scripts/player_data.gd" id="2_sfa2f"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y646j"]
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albedo_color = Color(0.08468992, 0.08468992, 0.08468992, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lnbra"]
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albedo_color = Color(0, 1, 1, 1)
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_a5wj7"]
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radius = 0.3
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height = 1.0
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[node name="Player" type="CharacterBody3D"]
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physics_interpolation_mode = 1
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floor_constant_speed = true
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floor_max_angle = 0.93549645
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floor_snap_length = 1.0
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script = ExtResource("1_a5wj7")
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speed = 3.0
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[node name="Body" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.425, 0)
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size = Vector3(0.5, 0.85, 0.5)
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material = SubResource("StandardMaterial3D_y646j")
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[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Body"]
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transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0.21490532, 0.29997927)
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radius = 0.15
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height = 0.05
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material = SubResource("StandardMaterial3D_lnbra")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4665325, 0)
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shape = SubResource("CapsuleShape3D_a5wj7")
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[node name="Data" type="Node" parent="."]
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script = ExtResource("2_sfa2f")
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