Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner.

This commit is contained in:
2025-12-22 09:04:22 -05:00
parent 9a8f06437d
commit 3b6407d6e5
566 changed files with 42735 additions and 183 deletions

34
templates/blinder.tscn Normal file
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[gd_scene load_steps=6 format=3 uid="uid://it78s1mv5ix3"]
[ext_resource type="Shader" uid="uid://b2g6yddun2l6e" path="res://visuals/shaders/noise.gdshader" id="1_5s6pw"]
[ext_resource type="AudioStream" uid="uid://g0kyo8v0oysp" path="res://audio/sounds/static.wav" id="2_0pfu4"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_3yumr"]
shader = ExtResource("1_5s6pw")
shader_parameter/granularity = 20.0000007125
shader_parameter/opacity_limit = 0.0
[sub_resource type="Gradient" id="Gradient_cs5ya"]
offsets = PackedFloat32Array(0)
colors = PackedColorArray(0, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_ig5kc"]
gradient = SubResource("Gradient_cs5ya")
width = 1
[node name="Blinder" type="TextureRect"]
z_index = 4096
material = SubResource("ShaderMaterial_3yumr")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = SubResource("GradientTexture1D_ig5kc")
expand_mode = 1
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2_0pfu4")
volume_db = 15.0
pitch_scale = 1.48
autoplay = true