Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner.
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@@ -2,12 +2,13 @@ extends Node3D
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const multiplayer_pc_template = preload("res://templates/multiplayer_pc.tscn")
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const camera_template = preload("res://templates/camera.tscn")
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@onready var spawner = %Spawner
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@onready var player_spawner = %Spawner
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func _ready() -> void:
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print("LEVEL LOADING, ID: " + str(Multiplayer.id))
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for key in Multiplayer.players.values():
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var pc = multiplayer_pc_template.instantiate()
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pc.setup(key)
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spawner.add_player(pc)
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print("LEVEL LOADING, ID: " + str(Multiplayer.id) + " with " + str(Multiplayer.players.size()) + " keys recognized")
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if Multiplayer.is_server():
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for key in Multiplayer.players.values():
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var pc = multiplayer_pc_template.instantiate()
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player_spawner.add_player(pc, key)
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pc.setup(key)
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var camera = camera_template.instantiate()
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add_child(camera)
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