Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner.
This commit is contained in:
@@ -1,16 +1,21 @@
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[gd_scene load_steps=11 format=3 uid="uid://dd40q2mv84pmc"]
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[gd_scene load_steps=20 format=3 uid="uid://dd40q2mv84pmc"]
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[ext_resource type="Script" uid="uid://dhu2psbhh1rl8" path="res://scripts/title_screen.gd" id="1_e54dn"]
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[ext_resource type="Shader" uid="uid://b2g6yddun2l6e" path="res://visuals/shaders/noise.gdshader" id="2_3yumr"]
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[ext_resource type="Script" uid="uid://bnmklbse62lrf" path="res://scripts/static.gd" id="3_cs5ya"]
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[ext_resource type="FontFile" uid="uid://c83fwpdo5bu8j" path="res://ASTERA v2.ttf" id="4_3yumr"]
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[ext_resource type="Texture2D" uid="uid://dtg4wpwey78lo" path="res://visuals/images/title.png" id="4_cs5ya"]
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[ext_resource type="AudioStream" uid="uid://bl08d5aj1f7nf" path="res://audio/music/15 - Opening.mp3" id="4_mykxm"]
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[ext_resource type="AudioStream" uid="uid://kj25hej55ckw" path="res://audio/sounds/BUTTON Generic Metal Medium High Mechanics 02.wav" id="5_tklts"]
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[ext_resource type="AudioStream" uid="uid://cmnibhyxpag0a" path="res://audio/sounds/BeepBeep_high.wav" id="6_u26n3"]
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[ext_resource type="Texture2D" uid="uid://c0eww4swdkxcg" path="res://visuals/images/title target.png" id="4_tklts"]
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[ext_resource type="Material" uid="uid://c88aptbv2lgbu" path="res://visuals/materials/tv_static_image.tres" id="5_ib7db"]
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[ext_resource type="Texture2D" uid="uid://cllmt3pn6veff" path="res://visuals/images/title backsplash.png" id="5_u26n3"]
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[ext_resource type="AudioStream" uid="uid://cwmfd8ov3lj1h" path="res://audio/sounds/menu select.wav" id="6_3yumr"]
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[ext_resource type="Texture2D" uid="uid://dkef04mo56lma" path="res://visuals/images/title glow.png" id="6_ib7db"]
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[ext_resource type="AudioStream" uid="uid://doelc8yt5snc2" path="res://audio/sounds/Keypad A.wav" id="7_cs5ya"]
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[ext_resource type="Texture2D" uid="uid://bjwelo48s6aoh" path="res://visuals/images/title frame.png" id="11_u26n3"]
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[ext_resource type="Material" uid="uid://cysw8uwdmtv1v" path="res://visuals/materials/lowres-text.tres" id="12_ib7db"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_tpml5"]
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shader = ExtResource("2_3yumr")
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shader_parameter/granularity = 0.0
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shader_parameter/granularity = 20.0
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shader_parameter/opacity_limit = 0.0
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[sub_resource type="Gradient" id="Gradient_cs5ya"]
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@@ -21,6 +26,61 @@ colors = PackedColorArray(0, 0, 0, 1)
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gradient = SubResource("Gradient_cs5ya")
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width = 1
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_ib7db"]
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blend_mode = 1
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_frs5l"]
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blend_mode = 1
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light_mode = 1
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[sub_resource type="Shader" id="Shader_u26n3"]
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code = "shader_type canvas_item;
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uniform sampler2D noise;
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varying vec4 modulate;
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uniform float threshold : hint_range(0,0.5)= .5;
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uniform float strength : hint_range(-0.5,0.5) = 0;
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float random (vec2 uv) {
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return fract(sin(dot(uv.xy,
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vec2(12.9898,78.233))) * 43758.5453123);
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}
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void vertex() {
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// Called for every vertex the material is visible on.
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modulate = COLOR;
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}
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void fragment() {
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// Called for every pixel the material is visible on.
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vec2 uv = UV;
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vec2 rv = vec2(mod(TIME / 3.5, 1.0), uv.y);
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vec4 val = texture(noise, rv);
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uv.x += .002 * (val.x - 0.5) * 2.0;
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float extrema = abs(val.x - 0.5);
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//if(extrema > threshold){
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//uv.x += sign(val.x - 0.5) * mix(0,strength, (extrema) / (.5 - threshold));
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//}
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if(extrema > threshold){
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uv.x -= strength * (val.x - 0.5) * 2.0;
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}
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vec4 col = texture(TEXTURE, uv) * modulate;
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COLOR = col; //* COLOR;
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//COLOR = val;
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}
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//void light() {
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// // Called for every pixel for every light affecting the CanvasItem.
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// // Uncomment to replace the default light processing function with this one.
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//}
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"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_mynnq"]
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resource_local_to_scene = true
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shader = SubResource("Shader_u26n3")
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shader_parameter/threshold = 0.5
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shader_parameter/strength = 0.10300002864250002
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[node name="Control" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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@@ -40,22 +100,61 @@ grow_horizontal = 2
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grow_vertical = 2
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texture = SubResource("GradientTexture1D_ig5kc")
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expand_mode = 1
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script = ExtResource("3_cs5ya")
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[node name="Label" type="RichTextLabel" parent="."]
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[node name="TextureRect2" type="TextureRect" parent="."]
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modulate = Color(1, 1, 1, 0.7921569)
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = SubResource("GradientTexture1D_ig5kc")
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expand_mode = 1
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[node name="Target" type="TextureRect" parent="."]
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unique_name_in_owner = true
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texture_filter = 4
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material = SubResource("CanvasItemMaterial_ib7db")
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layout_mode = 0
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offset_left = 130.0
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offset_top = 260.0
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offset_right = 1791.0
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offset_bottom = 678.0
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theme_override_constants/line_separation = -450
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theme_override_fonts/normal_font = ExtResource("4_3yumr")
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theme_override_fonts/bold_font = ExtResource("4_3yumr")
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theme_override_fonts/bold_italics_font = ExtResource("4_3yumr")
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theme_override_font_sizes/bold_italics_font_size = 300
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bbcode_enabled = true
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text = "[b][i]TRAP
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SHOOTER[/i][/b]"
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offset_left = -41.5
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offset_top = -65.0
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offset_right = 1749.7963
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offset_bottom = 1073.0
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pivot_offset = Vector2(595, 585)
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texture = ExtResource("4_tklts")
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[node name="TextureRect5" type="TextureRect" parent="."]
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modulate = Color(0.23392546, 0.23392546, 0.2339254, 0.59607846)
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texture_filter = 2
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texture_repeat = 2
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material = ExtResource("5_ib7db")
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layout_mode = 0
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offset_left = -18.5
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offset_top = -65.0
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offset_right = 1772.7963
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offset_bottom = 1073.0
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texture = ExtResource("5_u26n3")
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[node name="TextureRect3" type="TextureRect" parent="."]
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texture_filter = 4
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material = SubResource("CanvasItemMaterial_frs5l")
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layout_mode = 0
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offset_left = -45.5
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offset_top = -65.0
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offset_right = 1745.7963
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offset_bottom = 1073.0
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texture = ExtResource("6_ib7db")
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[node name="TextureRect7" type="TextureRect" parent="."]
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texture_filter = 4
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material = SubResource("ShaderMaterial_mynnq")
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layout_mode = 0
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offset_left = -41.5
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offset_top = -65.0
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offset_right = 1749.7963
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offset_bottom = 1073.0
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texture = ExtResource("4_cs5ya")
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[node name="Panel2" type="Panel" parent="."]
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layout_mode = 1
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@@ -65,15 +164,16 @@ anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_left = -192.0
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offset_top = -364.0
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offset_top = -311.0
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offset_right = 208.0
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offset_bottom = -214.0
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offset_bottom = -161.0
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grow_horizontal = 2
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grow_vertical = 0
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[node name="START" type="Label" parent="Panel2"]
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unique_name_in_owner = true
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modulate = Color(0, 0, 1, 1)
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modulate = Color(0.08549138, 0.3231256, 1, 1)
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material = ExtResource("12_ib7db")
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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@@ -176,8 +276,32 @@ autoplay = true
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[node name="SelectSound" type="AudioStreamPlayer" parent="."]
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unique_name_in_owner = true
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stream = ExtResource("5_tklts")
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stream = ExtResource("6_3yumr")
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[node name="SwitchSound" type="AudioStreamPlayer" parent="."]
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unique_name_in_owner = true
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stream = ExtResource("6_u26n3")
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stream = ExtResource("7_cs5ya")
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[node name="TextureRect6" type="TextureRect" parent="."]
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layout_mode = 0
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offset_right = 1920.0
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offset_bottom = 1080.0
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texture = ExtResource("11_u26n3")
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[node name="Label2" type="Label" parent="."]
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modulate = Color(0, 1, 0, 1)
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texture_repeat = 2
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material = ExtResource("12_ib7db")
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layout_mode = 1
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anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -202.25
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offset_top = 34.0
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offset_right = 202.25
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offset_bottom = 89.0
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grow_horizontal = 2
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theme_override_font_sizes/font_size = 40
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text = "TRAP & GUN ACTION"
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clip_text = true
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text_overrun_behavior = 1
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