Massive work on level, UI, sound, and player functionality, small progress on netcode. Renamed project to Net Gunner.
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25
models/OBJ format/shape-slope.obj.import
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25
models/OBJ format/shape-slope.obj.import
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[remap]
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importer="wavefront_obj"
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importer_version=1
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type="Mesh"
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uid="uid://eq8kglkw72ox"
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path="res://.godot/imported/shape-slope.obj-a7e416f983089bc9904b530ae5f899d0.mesh"
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[deps]
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files=["res://.godot/imported/shape-slope.obj-a7e416f983089bc9904b530ae5f899d0.mesh"]
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source_file="res://models/OBJ format/shape-slope.obj"
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dest_files=["res://.godot/imported/shape-slope.obj-a7e416f983089bc9904b530ae5f899d0.mesh", "res://.godot/imported/shape-slope.obj-a7e416f983089bc9904b530ae5f899d0.mesh"]
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[params]
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generate_tangents=true
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generate_lods=true
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generate_shadow_mesh=true
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generate_lightmap_uv2=false
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generate_lightmap_uv2_texel_size=0.2
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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force_disable_mesh_compression=false
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