Extensive work on animations and partially functional level keys, new UI gears but needs rounding error correction. Particle preloader added.
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93
templates/particle_preloader.tscn
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93
templates/particle_preloader.tscn
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[gd_scene format=3 uid="uid://blr4vdwnwgflw"]
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[ext_resource type="Script" uid="uid://wgdonh5sgkbj" path="res://scripts/particle_preloader.gd" id="1_ujj5j"]
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[ext_resource type="PackedScene" uid="uid://bflg720h1w3d3" path="res://experimental/BinbunVFX/impact_explosions/effects/explosion/vfx_explosion_01.tscn" id="2_hv0mh"]
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[ext_resource type="PackedScene" uid="uid://dato0qpbqvwnj" path="res://experimental/BinbunVFX/impact_explosions/effects/explosion/vfx_explosion_02.tscn" id="3_53l37"]
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[ext_resource type="PackedScene" uid="uid://cdsloy1kvhikp" path="res://experimental/BinbunVFX/impact_explosions/effects/explosion/vfx_explosion_03.tscn" id="4_tjw5m"]
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[ext_resource type="PackedScene" uid="uid://cl82y5gxnb8d6" path="res://experimental/BinbunVFX/impact_explosions/effects/explosion/vfx_explosion_04.tscn" id="5_6v5k1"]
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[ext_resource type="PackedScene" uid="uid://shl0iw1x775r" path="res://experimental/BinbunVFX/impact_explosions/effects/explosion/vfx_explosion_05.tscn" id="6_ohors"]
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[ext_resource type="PackedScene" uid="uid://bjru1p8jhdp1b" path="res://experimental/BinbunVFX/impact_explosions/effects/explosion/vfx_explosion_06.tscn" id="7_adiwo"]
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[ext_resource type="Texture2D" uid="uid://qs7mgm4vors6" path="res://visuals/textures/T_smoke_b7.png" id="8_3qfno"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_iiolj"]
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transparency = 1
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vertex_color_use_as_albedo = true
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vertex_color_is_srgb = true
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albedo_texture = ExtResource("8_3qfno")
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billboard_mode = 3
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billboard_keep_scale = true
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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proximity_fade_enabled = true
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[sub_resource type="Curve" id="Curve_ycwsw"]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.25201073, 0.5114823), 1.9835948, 1.9835948, 0, 0, Vector2(0.81233245, 0.4979124), -1.8980947, -1.8980947, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 4
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[sub_resource type="CurveTexture" id="CurveTexture_6ouu1"]
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curve = SubResource("Curve_ycwsw")
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[sub_resource type="Gradient" id="Gradient_p2vhn"]
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offsets = PackedFloat32Array(0, 0.5129683, 1)
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colors = PackedColorArray(0, 1, 0, 1, 0.5660992, 0.4395883, 0.22195616, 1, 0.46846813, 0.00015392214, 0.46846473, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_3hj10"]
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gradient = SubResource("Gradient_p2vhn")
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use_hdr = true
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[sub_resource type="Curve" id="Curve_5qnhd"]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.36461127, 0.4979124), 0.0, 0.0, 0, 0, Vector2(0.71581775, 0.5318372), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 4
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[sub_resource type="CurveTexture" id="CurveTexture_qumvk"]
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curve = SubResource("Curve_5qnhd")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_8dlm7"]
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particle_flag_rotate_y = true
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emission_shape = 3
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emission_box_extents = Vector3(0.35, 0.1, 0.35)
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angle_min = -179.99998
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angle_max = 180.00002
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direction = Vector3(0, 1, 0)
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spread = 0.0
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initial_velocity_min = 1.0
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initial_velocity_max = 1.5
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angular_velocity_min = -50.000015
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angular_velocity_max = 49.99998
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gravity = Vector3(0, 0, 0)
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scale_max = 1.35
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scale_curve = SubResource("CurveTexture_qumvk")
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color = Color(1.5257139, 1.5257139, 1.5257139, 1)
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color_ramp = SubResource("GradientTexture1D_3hj10")
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alpha_curve = SubResource("CurveTexture_6ouu1")
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[sub_resource type="QuadMesh" id="QuadMesh_pkgnv"]
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[node name="Particle Preloader" type="Node3D" unique_id=1060355138]
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process_mode = 3
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script = ExtResource("1_ujj5j")
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[node name="VFXExplosion_01" parent="." unique_id=1915848858 instance=ExtResource("2_hv0mh")]
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[node name="VFXExplosion_02" parent="." unique_id=1672456492 instance=ExtResource("3_53l37")]
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[node name="VFXExplosion_03" parent="." unique_id=1493313628 instance=ExtResource("4_tjw5m")]
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[node name="VFXExplosion_04" parent="." unique_id=1390196907 instance=ExtResource("5_6v5k1")]
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[node name="VFXExplosion_05" parent="." unique_id=2086130807 instance=ExtResource("6_ohors")]
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[node name="VFXExplosion_06" parent="." unique_id=780537582 instance=ExtResource("7_adiwo")]
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[node name="ParticleFX" type="GPUParticles3D" parent="." unique_id=1139919787]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0, 0.5)
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material_override = SubResource("StandardMaterial3D_iiolj")
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emitting = false
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amount = 25
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one_shot = true
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explosiveness = 0.18
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_8dlm7")
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draw_pass_1 = SubResource("QuadMesh_pkgnv")
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