Extensive work on animations and partially functional level keys, new UI gears but needs rounding error correction. Particle preloader added.
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@@ -45,6 +45,7 @@ _surfaces = [{
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blend_shape_mode = 0
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[sub_resource type="ArrayMesh" id="ArrayMesh_4gip8"]
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resource_local_to_scene = true
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resource_name = "blockbench_export_mesh"
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_surfaces = [{
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"aabb": AABB(-0.59375, 0.4375, -0.69375, 1.1875, 0.125, 1.3875),
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