Extensive work on animations and partially functional level keys, new UI gears but needs rounding error correction. Particle preloader added.
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11
scripts/particle_preloader.gd
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11
scripts/particle_preloader.gd
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extends Node3D
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signal finished()
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func _ready() -> void:
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for child in get_children():
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child.restart()
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await get_tree().create_timer(.1).timeout
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finished.emit()
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queue_free()
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