Extensive work on animations and partially functional level keys, new UI gears but needs rounding error correction. Particle preloader added.
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@@ -1,23 +1 @@
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extends MultiplayerSpawner
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func _ready() -> void:
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print(Multiplayer.get_local_ip())
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if Game.net_test:
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await get_tree().create_timer(0.25).timeout
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Multiplayer.join_game("123")
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else:
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Multiplayer.handle = "456"
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Multiplayer.become_host()
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await get_tree().create_timer(2).timeout
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var pids = Multiplayer.players.values()
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if Multiplayer.is_host():
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var ps : Dictionary[int, PawnBaseData] = {
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pids[0] : load("res://data/pawns/van_reily.tres"),
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pids[1] : load("res://data/pawns/lou_riche.tres")
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}
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Game.start_level(ps)
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func _on_level_spawned(_node: Node) -> void:
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Game.level_spawned.rpc_id(1, Multiplayer.id)
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