Extensive work on animations and partially functional level keys, new UI gears but needs rounding error correction. Particle preloader added.

This commit is contained in:
2026-04-07 06:43:12 -04:00
parent 86f655ff07
commit 39401ff04f
128 changed files with 42916 additions and 120860 deletions

View File

@@ -1,23 +1 @@
extends MultiplayerSpawner
func _ready() -> void:
print(Multiplayer.get_local_ip())
if Game.net_test:
await get_tree().create_timer(0.25).timeout
Multiplayer.join_game("123")
else:
Multiplayer.handle = "456"
Multiplayer.become_host()
await get_tree().create_timer(2).timeout
var pids = Multiplayer.players.values()
if Multiplayer.is_host():
var ps : Dictionary[int, PawnBaseData] = {
pids[0] : load("res://data/pawns/van_reily.tres"),
pids[1] : load("res://data/pawns/lou_riche.tres")
}
Game.start_level(ps)
func _on_level_spawned(_node: Node) -> void:
Game.level_spawned.rpc_id(1, Multiplayer.id)