Extensive work on animations and partially functional level keys, new UI gears but needs rounding error correction. Particle preloader added.
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@@ -5,6 +5,7 @@ class_name HUD extends Control
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@onready var p2_healthbar : HealthBar = %P2HealthBar
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@onready var control_display : ControlDisplay = %ControlDisplay
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@onready var ammo_label : Label = %AmmoLabel
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#@onready var keys_display : LevelKeysDisplay = %LevelKeysDisplay
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func _ready() -> void:
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Game.hud = self
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@@ -28,3 +29,6 @@ func set_ammo(ammo : int) -> void:
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func _on_ammo_changed(current : int, _max_amt : int) -> void:
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set_ammo(current)
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func _on_keys_changed() -> void:
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#keys_display.update()
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pass
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