Extensive work on animations and partially functional level keys, new UI gears but needs rounding error correction. Particle preloader added.

This commit is contained in:
2026-04-07 06:43:12 -04:00
parent 86f655ff07
commit 39401ff04f
128 changed files with 42916 additions and 120860 deletions

View File

@@ -5,6 +5,7 @@ class_name HUD extends Control
@onready var p2_healthbar : HealthBar = %P2HealthBar
@onready var control_display : ControlDisplay = %ControlDisplay
@onready var ammo_label : Label = %AmmoLabel
#@onready var keys_display : LevelKeysDisplay = %LevelKeysDisplay
func _ready() -> void:
Game.hud = self
@@ -28,3 +29,6 @@ func set_ammo(ammo : int) -> void:
func _on_ammo_changed(current : int, _max_amt : int) -> void:
set_ammo(current)
func _on_keys_changed() -> void:
#keys_display.update()
pass