Extensive work on animations and partially functional level keys, new UI gears but needs rounding error correction. Particle preloader added.
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@@ -24,4 +24,5 @@ func setup(h_owner, dam) -> void:
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func _on_body_entered(body: Node3D) -> void:
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if body.can_hurt():
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body.hurt(damage)
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body.poison(damage, 2.0)
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if body.can_poison():
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body.poison(damage, 2.0)
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