Extensive work on animations and partially functional level keys, new UI gears but needs rounding error correction. Particle preloader added.
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@@ -10,20 +10,20 @@ const action_value : Dictionary[String, int] = {
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const icon_textures : Array = [
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{
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"normal" : preload("res://visuals/images/icons/button-detonate.png"),
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"pressed" : preload("res://visuals/images/icons/button-detonate-hit.png")
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"normal" : preload("res://visuals/images/icons/detect button.png"),
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"pressed" : preload("res://visuals/images/icons/lit detect button.png")
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},
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{
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"normal" : preload("res://visuals/images/icons/button-hack.png"),
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"pressed" : preload("res://visuals/images/icons/button-hack-hit.png")
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"normal" : preload("res://visuals/images/icons/install button.png"),
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"pressed" : preload("res://visuals/images/icons/lit install button.png")
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},
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{
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"normal" : preload("res://visuals/images/icons/button-detect.png"),
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"pressed" : preload("res://visuals/images/icons/button-detect-hit.png")
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"normal" : preload("res://visuals/images/icons/switch button.png"),
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"pressed" : preload("res://visuals/images/icons/lit switch button.png")
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},
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{
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"normal" : preload("res://visuals/images/icons/button-attack.png"),
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"pressed" : preload("res://visuals/images/icons/button-attack-hit.png")
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"normal" : preload("res://visuals/images/icons/melee attack button.png"),
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"pressed" : preload("res://visuals/images/icons/lit melee attack button.png")
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},
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]
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