Extensive work on animations and partially functional level keys, new UI gears but needs rounding error correction. Particle preloader added.
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@@ -1 +1,11 @@
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class_name CombatTarget extends StaticBody3D
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func can_hurt() -> bool:
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return true
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func can_poison() -> bool:
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return false
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func hurt(amt : int) -> void:
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pass
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