Extensive work on animations and partially functional level keys, new UI gears but needs rounding error correction. Particle preloader added.
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@@ -87,6 +87,7 @@ func _process(delta : float) -> void:
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pawns_selected[selector.player_id] = portraits[selector.selection].pawn.name
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if locked:
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Game.start_level(pawns_selected)
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process_mode = Node.PROCESS_MODE_DISABLED
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if selectors[Multiplayer.id].selected != false:
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return
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