Made the minimap much bigger by repositioning elements in the UI
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@@ -26,11 +26,12 @@ layer = 1000
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stretch = true
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[node name="SubViewport" parent="CanvasLayer/HUD/Control/PanelContainer/HBoxContainer/VBoxContainer3/PanelContainer3/SubViewportContainer" index="0"]
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size = Vector2i(268, 130)
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size_2d_override = Vector2i(250, 130)
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[node name="Camera3D" parent="CanvasLayer/HUD/Control/PanelContainer/HBoxContainer/VBoxContainer3/PanelContainer3/SubViewportContainer/SubViewport" index="0"]
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transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 1, 11000, 1)
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keep_aspect = 1
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size = 20.0
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[node name="Floor" type="GridMap" parent="."]
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unique_name_in_owner = true
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