Files
trap-shooter/scripts/multiplayer_setup.gd

67 lines
1.3 KiB
GDScript

extends Control
var host : bool
var handle : String
func _on_host_game_button_pressed() -> void:
%Menu.visible = false
%Hosting.visible = true
host = true
func _on_join_game_button_pressed() -> void:
%Menu.visible = false
%Joining.visible = true
host = false
func _on_menu_back_button_pressed() -> void:
Game.go_to_title_screen()
func _on_start_hosting_button_pressed() -> void:
var host_name = %HostHandle.text
if len(host_name) < 3:
return
handle = host_name
Multiplayer.handle = handle
#Validate entries
%Hosting.visible = false
#Set fields
%ParticipantsText.text = "[color=FFFF00]*%s (HOST)[/color]\n" % handle
%"Host Waiting".visible = true
Multiplayer.become_host()
func _on_hosting_back_button_pressed() -> void:
%Hosting.visible = false
%Menu.visible = true
func _on_start_game_button_pressed() -> void:
Game.start_vs_com()
func _on_waiting_back_button_pressed() -> void:
%"Host Waiting".visible = false
if host:
%Hosting.visible = true
else:
%Joining.visible = true
func _on_join_button_pressed() -> void:
var host_name = %JoinHandle.text
if len(host_name) < 3:
return
handle = host_name
#Check for valid game
#If found
%Joining.visible = false
if Multiplayer.join_game(handle):
%"Host Waiting".visible = true
func _on_joining_back_button_pressed() -> void:
%Joining.visible = false
%Menu.visible = true