Files
trap-shooter/scripts/autos/game.gd

15 lines
368 B
GDScript

extends Node
const vs_man_level = preload("res://scenes/multiplayer_test.tscn")
var player : Player
func start_vs_man() -> void:
var setup = get_tree().get_first_node_in_group("scenes")
setup.queue_free()
var level = vs_man_level.instantiate()
var spawner = get_tree().get_first_node_in_group("level_spawner") as MultiplayerSpawner
spawner.add_child(level)