extends Node const SERVER_PORT = 8080 const SERVER_IP = "127.0.0.1" func become_host() -> void: print("Starting host!") var server_peer = ENetMultiplayerPeer.new() server_peer.create_server(SERVER_PORT) multiplayer.multiplayer_peer = server_peer multiplayer.peer_connected.connect(_add_player_to_game) multiplayer.peer_disconnected.connect(_remove_player_from_game) func join_game() -> void: print("Player 2 joining.") var client_peer = ENetMultiplayerPeer.new() client_peer.create_client(SERVER_IP, SERVER_PORT) func _add_player_to_game(id : int) -> void: print("Player %s joined the game!" % id) func _remove_player_from_game(id : int) -> void: print("Player %s left the game!" % id)