extends Node const vs_man_level = preload("res://scenes/multiplayer_test.tscn") var player : Player func start_vs_man() -> void: var setup = get_tree().get_first_node_in_group("scenes") setup.queue_free() var level = vs_man_level.instantiate() var spawner = get_tree().get_first_node_in_group("level_spawner") as MultiplayerSpawner spawner.add_child(level)