class_name MultiplayerPC extends Player @export var player_id := 1 : set(id): player_id = id func _enter_tree() -> void: #Game.player = self pass func setup(id) -> void: player_id = id func _physics_process(delta: float) -> void: var dir = Input.get_vector("west", "east", "north", "south") dir = Vector3(dir.x, 0, dir.y) if dir.length_squared() > 0: body.look_at(body.global_position - dir) velocity = speed * dir move_and_slide()