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18
scripts/level_camera.gd
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18
scripts/level_camera.gd
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extends Camera3D
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var target
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var offset : Vector3
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func _enter_tree() -> void:
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call_deferred("register_player")
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func register_player() -> void:
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target = Game.player
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offset = global_position - target.global_position
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func _process(delta: float) -> void:
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if target:
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global_position = target.global_position + offset
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