More work on multiplayer and first pass of the trap icons
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18
scripts/multiplayer_spawner.gd
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18
scripts/multiplayer_spawner.gd
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extends MultiplayerSpawner
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var spawn_points : Array = []
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func _enter_tree() -> void:
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spawn_points = $SpawnPoints.get_children()
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func add_player(player : MultiplayerPC) -> void:
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add_child(player)
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if player.player_id == 1:
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player.global_position = spawn_points[0].global_position
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if Multiplayer.multiplayer.is_server():
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Game.player = player
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else:
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player.global_position = spawn_points[1].global_position
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if !Multiplayer.multiplayer.is_server():
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Game.player = player
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