More work on multiplayer and first pass of the trap icons
This commit is contained in:
13
scripts/multiplayer_level.gd
Normal file
13
scripts/multiplayer_level.gd
Normal file
@@ -0,0 +1,13 @@
|
||||
extends Node3D
|
||||
|
||||
const multiplayer_pc_template = preload("res://templates/multiplayer_pc.tscn")
|
||||
const camera_template = preload("res://templates/camera.tscn")
|
||||
@onready var spawner = %Spawner
|
||||
func _ready() -> void:
|
||||
print("LEVEL LOADING, ID: " + str(Multiplayer.id))
|
||||
for key in Multiplayer.players.values():
|
||||
var pc = multiplayer_pc_template.instantiate()
|
||||
pc.setup(key)
|
||||
spawner.add_player(pc)
|
||||
var camera = camera_template.instantiate()
|
||||
add_child(camera)
|
||||
Reference in New Issue
Block a user