More work on multiplayer and first pass of the trap icons
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@@ -5,8 +5,12 @@ class_name MultiplayerPC extends Player
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player_id = id
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func _enter_tree() -> void:
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Game.player = self
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#Game.player = self
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pass
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func setup(id) -> void:
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player_id = id
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func _physics_process(delta: float) -> void:
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var dir = Input.get_vector("west", "east", "north", "south")
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dir = Vector3(dir.x, 0, dir.y)
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