More work on multiplayer and first pass of the trap icons
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@@ -1,4 +1,14 @@
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extends Node
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const vs_man_level = preload("res://scenes/multiplayer_test.tscn")
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var player : Player
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func start_vs_man() -> void:
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var setup = get_tree().get_first_node_in_group("scenes")
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setup.queue_free()
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var level = vs_man_level.instantiate()
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var spawner = get_tree().get_first_node_in_group("level_spawner") as MultiplayerSpawner
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spawner.add_child(level)
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