More work on multiplayer and first pass of the trap icons

This commit is contained in:
2025-12-11 11:40:26 -05:00
parent c6da8344a4
commit 0451361af8
37 changed files with 495 additions and 71 deletions

View File

@@ -1,4 +1,14 @@
extends Node
const vs_man_level = preload("res://scenes/multiplayer_test.tscn")
var player : Player
func start_vs_man() -> void:
var setup = get_tree().get_first_node_in_group("scenes")
setup.queue_free()
var level = vs_man_level.instantiate()
var spawner = get_tree().get_first_node_in_group("level_spawner") as MultiplayerSpawner
spawner.add_child(level)