More work on multiplayer and first pass of the trap icons

This commit is contained in:
2025-12-11 11:40:26 -05:00
parent c6da8344a4
commit 0451361af8
37 changed files with 495 additions and 71 deletions

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@@ -1,4 +1,14 @@
extends Node
const vs_man_level = preload("res://scenes/multiplayer_test.tscn")
var player : Player
func start_vs_man() -> void:
var setup = get_tree().get_first_node_in_group("scenes")
setup.queue_free()
var level = vs_man_level.instantiate()
var spawner = get_tree().get_first_node_in_group("level_spawner") as MultiplayerSpawner
spawner.add_child(level)

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@@ -6,6 +6,7 @@ const SERVER_IP = "127.0.0.1"
var handle : String
var id : int
var players : Dictionary = {}
signal client_added(handle : String, id : int)
func become_host() -> void:
print("Starting host!")
@@ -14,37 +15,43 @@ func become_host() -> void:
server_peer.create_server(SERVER_PORT)
players[handle] = 1
multiplayer.multiplayer_peer = server_peer
id = multiplayer.get_unique_id()
print("%s %d t" % [handle, multiplayer.get_unique_id()])
multiplayer.peer_connected.connect(_add_player_to_game)
multiplayer.peer_disconnected.connect(_remove_player_from_game)
func join_game(handle : String) -> Error:
func join_game(new_handle : String) -> Error:
print("Player 2 joining.")
var client_peer = ENetMultiplayerPeer.new()
var error = client_peer.create_client(SERVER_IP, SERVER_PORT)
multiplayer.multiplayer_peer = client_peer
var p = multiplayer.get_unique_id()
var is_host = multiplayer.is_server()
handle = new_handle
id = multiplayer.get_unique_id()
if !error:
print("%s %d" % [handle, multiplayer.get_unique_id()])
rpc_id(1, "receive_peer_handle",multiplayer.get_unique_id(), handle )
return !error
func _add_player_to_game(id : int) -> void:
print("Player %s joined the game!" % id)
players[handle] = id
await get_tree().create_timer(0.5).timeout
get_handle_from_peer(id)
func _remove_player_from_game(id : int) -> void:
print("Player %s left the game!" % id)
@rpc("any_peer")
func get_handle_from_peer(peer_id) -> void:
rpc_id(peer_id, "receive_peer_handle", id, handle)
rpc_id(peer_id, "report_handle_to_peer", id)
@rpc("any_peer", "call_remote")
func receive_peer_handle(peer_id, peer_handle) -> void:
print("Player %s identified as %s!" % [peer_id, peer_handle])
players[peer_handle] = peer_id
client_added.emit(peer_handle, peer_id)
@rpc("any_peer", "call_remote")
func report_handle_to_peer(peer_id : int) -> void:
rpc_id(peer_id, "receive_peer_handle", multiplayer.get_unique_id(), handle)

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@@ -5,8 +5,12 @@ class_name MultiplayerPC extends Player
player_id = id
func _enter_tree() -> void:
Game.player = self
#Game.player = self
pass
func setup(id) -> void:
player_id = id
func _physics_process(delta: float) -> void:
var dir = Input.get_vector("west", "east", "north", "south")
dir = Vector3(dir.x, 0, dir.y)

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@@ -0,0 +1,13 @@
extends Node3D
const multiplayer_pc_template = preload("res://templates/multiplayer_pc.tscn")
const camera_template = preload("res://templates/camera.tscn")
@onready var spawner = %Spawner
func _ready() -> void:
print("LEVEL LOADING, ID: " + str(Multiplayer.id))
for key in Multiplayer.players.values():
var pc = multiplayer_pc_template.instantiate()
pc.setup(key)
spawner.add_player(pc)
var camera = camera_template.instantiate()
add_child(camera)

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@@ -0,0 +1 @@
uid://ccj72thiebvx8

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@@ -1,7 +1,11 @@
extends Control
extends MultiplayerSpawner
var host : bool
var handle : String
func _ready() -> void:
Multiplayer.client_added.connect(_on_client_added)
func _on_host_game_button_pressed() -> void:
%Menu.visible = false
%Hosting.visible = true
@@ -38,7 +42,7 @@ func _on_hosting_back_button_pressed() -> void:
func _on_start_game_button_pressed() -> void:
Game.start_vs_com()
Game.start_vs_man()
func _on_waiting_back_button_pressed() -> void:
@@ -59,8 +63,12 @@ func _on_join_button_pressed() -> void:
%Joining.visible = false
if Multiplayer.join_game(handle):
%"Host Waiting".visible = true
%StartButton.visible = false
func _on_joining_back_button_pressed() -> void:
%Joining.visible = false
%Menu.visible = true
func _on_client_added(peer_handle : String, peer_id : int) -> void:
%ParticipantsText.text = "[color=FFFF00][b]*%s[/b][/color]\n[color=FFFFFF]*%s[/color]" % [handle, peer_handle]
%StartButton.disabled = false

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@@ -0,0 +1,18 @@
extends MultiplayerSpawner
var spawn_points : Array = []
func _enter_tree() -> void:
spawn_points = $SpawnPoints.get_children()
func add_player(player : MultiplayerPC) -> void:
add_child(player)
if player.player_id == 1:
player.global_position = spawn_points[0].global_position
if Multiplayer.multiplayer.is_server():
Game.player = player
else:
player.global_position = spawn_points[1].global_position
if !Multiplayer.multiplayer.is_server():
Game.player = player

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@@ -0,0 +1 @@
uid://nn76jlxer5qb