More work on multiplayer and first pass of the trap icons
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25
models/wall ramp.obj.import
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25
models/wall ramp.obj.import
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[remap]
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importer="wavefront_obj"
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importer_version=1
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type="Mesh"
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uid="uid://c8lfqeb71okli"
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path="res://.godot/imported/wall ramp.obj-3a1cb40ca13f447b9b1491344be122bb.mesh"
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[deps]
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files=["res://.godot/imported/wall ramp.obj-3a1cb40ca13f447b9b1491344be122bb.mesh"]
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source_file="res://models/wall ramp.obj"
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dest_files=["res://.godot/imported/wall ramp.obj-3a1cb40ca13f447b9b1491344be122bb.mesh", "res://.godot/imported/wall ramp.obj-3a1cb40ca13f447b9b1491344be122bb.mesh"]
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[params]
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generate_tangents=true
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generate_lods=true
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generate_shadow_mesh=true
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generate_lightmap_uv2=false
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generate_lightmap_uv2_texel_size=0.2
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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force_disable_mesh_compression=false
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