More work on multiplayer and first pass of the trap icons

This commit is contained in:
2025-12-11 11:40:26 -05:00
parent c6da8344a4
commit 0451361af8
37 changed files with 495 additions and 71 deletions

View File

@@ -0,0 +1,25 @@
[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://b0ncck5nm0k2j"
path="res://.godot/imported/surface ramp.obj-fadb0e0ae0ce6d2d2d467486b6f6d1f2.mesh"
[deps]
files=["res://.godot/imported/surface ramp.obj-fadb0e0ae0ce6d2d2d467486b6f6d1f2.mesh"]
source_file="res://models/surface ramp.obj"
dest_files=["res://.godot/imported/surface ramp.obj-fadb0e0ae0ce6d2d2d467486b6f6d1f2.mesh", "res://.godot/imported/surface ramp.obj-fadb0e0ae0ce6d2d2d467486b6f6d1f2.mesh"]
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
force_disable_mesh_compression=false