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pomchronicles/shaders/void.tres

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[gd_resource type="Shader" format=3 uid="uid://hr8vdp56p4yo"]
[resource]
code = "shader_type canvas_item;
render_mode blend_mix;
uniform sampler2D void_view;
void fragment() {
// Input:4
vec2 n_out4p0 = SCREEN_UV;
vec4 n_out2p0;
// Texture2D:2
n_out2p0 = texture(void_view, n_out4p0);
// Output:0
COLOR.rgb = vec3(n_out2p0.xyz);
}
"