26 lines
460 B
Plaintext
26 lines
460 B
Plaintext
shader_type canvas_item;
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render_mode blend_mix;
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uniform bool flash;
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uniform float flash_strength = 0.4;
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uniform vec4 highlight : source_color = vec4(1,1,1,0);
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void vertex() {
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}
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void fragment() {
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vec4 col = texture(TEXTURE, UV);
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vec4 h = highlight;
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if(flash){
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h.a = flash_strength * (sin(TIME * 10.0) + 1.0)/2.0;
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}
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//COLOR.r *= col.r;
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//COLOR.g *= col.g;
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//COLOR.b *= col.b;
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COLOR.rgb = mix(COLOR.rgb, h.rgb, h.a);
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COLOR.a = col.a * COLOR.a;
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} |